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*** CHAMPIONSHIP GOLF DOCS ***
by Nemesis
The Rush-in Method
------------------
for single player
With the Pebble Beach scorecard displayed on your screen, follow
these steps to start a one-player game. you might also want to refer
to the list of function keys f1 through f8 on the inside back cover of
this book (yeah right)
the inside back cover of this book:
f1 full-screen perspective
f2 split screen-overhead view on left, perspective on right
f3 overhead view of entire hole
f4 close-up overhead view
f5 birds-eye view perspective
f6 ground-level perspective
f7 rotate line of sight to right (clockwise)
f8 rotate line of sight to left (counterclockwise)
1.Type you three initials and press RETURN. the first hole will be
highlighted on the scorecard.
2.Press RETURN again. You'll go directly to the tee on
Number 1, with two views of the hole on a split screen. In
the overhead view on the left-hand side, your position is
represented as a small square and your ball as a dot. On the
right-hand side is your ground-level perspective view of the
hole, looking directly over your ball in the foreground.
3.Because the first hole is a dogleg-right, your perspective and
your aime (always initially directed at the flagstick) will be into
the trees. Press f8 seven times to rotate your view and aim to
the left, up the fairway. press f2 to draw your new perspective.
4.Press RETURN. You'll go to the SELECT STROKE screen where
FULL will be highlighted
5.Press RETURN to select the full stroke. You'll go the the club
selection screen, where the 1-wood (driver) will be highlighted.
6.Press RETURN to select the 1-wood. You'll go to the stance
and club alignment screen.
7. Press RETURN to select a square stance and standard club alignment.
You'll go to the swing animation screen.
8.Press f10 to swing. Follow your ball on either side of the
split-screen
When your ball comes to rest, you'll go to your
perspective and aim again directed at the flagstick.
If you want to adjust your aim, repeat step 3, using f8 to rotate
your view to the left or f7 it to rotate to the right. Then repeat steps
4 through 8, pressing RETURN to accept the stroke, club, and
stance and club alignment recommended by championship golf.
The ScoreCard
-------------
After displaying the title and credit screens, championship golf
takes you to the pebble beach scorcard. Notice the numbers for each of
the 18 holes and the yardages for each from the back (BAC),
middle (MID), and forward (FOR) tees. Also shown are the par (PAR)
for each hole and the handicap rating (HCP), which ranks the hole
according to difficulty. ex. the 14th hole is rated the most difficult
During play the chmpgolf scorecard keeps running totals
for the front none (on the OUT line), the back nine (on the IN line),
and all 18 holes (TOT), updating and displaying the totals each time
all registered players finish playing a hole.
REGISTERING TO PLAY
you can play a round alone or in a goup-up to foursome. to reg. type three
initials for each player onto the scorecard when it appears. when all
players have signed in, press RETURN.
SELECTING A HOLE
to start play on a different hole, use the uparrow and downarrow keys to
highlight the one you want to play. rem: if you start at any hole other
than the first, your score will not be eligible for recording as a
course record ow score.
you can go directly to the tee, but you may first want to go to the
main menu to select tee and pin placements, a bag of clubs for each
player, and other options. You must also go to the main menu in
order to get to the driving range. to do so, press ESC. otherwise RETURN
to go to the course.
The Main Menu
-------------
the main menu allows you to select tee and pin placements, your
bag of clubs, and other play options, and to go to the pebble beach
driving range.
To go to the main menu from the scorecard, the course, or the driving
range, press ESC. press ESC again if you want to return to the
place you came from.
SELECTING OPTIONS
to select an option from the main menu, use the uparrow and downarrow keys
to scroll through the list the desired option, then press RETURN
chmpgolf does not allow you to change your pin, tee, or
club selections while you're on the driving range or playing a hole
on the course. If you want tochange these selections after coming from
the course or the driving range, you must first scroll to START NEW ROUND
and press RETURN and then, from the scorecard, press ESC to re-enter
main menu
PLANNING YOUR GAME
adjusting difficulty course: use the right and left arrow keys to
highlight the player's initials on th escorecard, then press ESC to go to
the main menu. Each player may select the forward, middle, or back tees
and preliminary-round or final-round pin placements.
SELECTING TEE AND PIN PLACEMENTS.
unless you choose otherwise, you'll shoot from the middle tees to
the preliminary-round pin placements. to make another selection,
use the up down keys to screoll throught the menu until TEE is
highlighted, then press RETURN to cycle to your tee preference.
Next, scroll down to PIN and repeat the procedure.
CHOOSING YOUR BAG OF CLUBS
chmpgolf automatically equips each player with 14 clubs
if you prefer a different selection, scroll to PICK BAG OF CLUBS and press
RETURN. you'll be presented with a menu of clubs. you can substitute
the 2-, 4-, or 6-wood or the 1-iron for another club in your bag. you'll
required to carry a putter and sand wedge.
to select a club, you can use the up/down keys to scroll thrught the
list on the left side of the screen until the desired club is highlighted,
then press the spacebar to put the club in your bag.
you need 14 clubs!
to select tees, pin placements and clubs for the next player, press
RETURN to return to the scorecard; use the left/right keys to highlight
the nest players initials; press ESC again to return to the main
menu; and repeat the procedure described above.
OTHER MAIN MENU OPTIONS
to select any of these highlight the one youy want using the up/down keys
and press RETURN
LEAVE GAME removes the player whose initials were highlighted on the
scorecard or who was about to hit when you came to the main
menu. the other registered players may continue to play.
after selection this option, you'll return to the scorecard
or the cours, whechever you came from to the main menu
DISPLAY LOW SCORES lets you see the four lowest course record scores
recorded on your chmpgolf disk
DRIVING RANGE allows you to practice your full swing, chipping, and
putting strokes, sand shots, and shots from the rough.
if you leave a game to go to the driving range, you must
start a new round or a new game to resume play on the course.
STARTING A NEW GAME returns you to the scorecard, where you may register
to play (enter initials for a group of players) You may then
select tee and pin placements and a gab of clubs for each
players, highlight a hole where you want to begin play, and go
to the course.
START NEW ROUND also returns you to the scorecard to strat fresh from
the first hole, but with the same player, tee and pin
placements, and clubs as on the previous round.
SAVE GAME ON DISK records the current state of the game in progress
on the chmpgolf program disk. this option is useful is you
want to halt play in the middle of a round and pick up where
you left off at a later time.
GET GAME FROM DISK retrieves a saved game from the disk, so you can
resume theround where you left off.
SOUND is a switch for toggling sound
On The Course
-------------
To begin exploring the course from the main menu, press ESC to
return to the scorecard, if necessary. Then use the up/down keys to
highlight a hole you'd like to explore-number 12 is a good place to learn
how to control your views and perspectives.
press RETURN to go to the hole you've selected.
SHOTMAKING
shotmaking in chmpgolf has all the elements of real golf,
including aiming, club selection, clubface alignment and stance, and
timing the components of your swing. For each element chmpgolf recommends
a standard choice for every player; these
choices are highlighted on the shotmaking screens, However, you can
control your aim, club selection, stance, and swing in any way you like.
AIMING YOUR SHOT
whether you're on the driving range or the golf course, you'll want
to be sure of your aim before hitting your shot. In taking aim, you'll
rely on the ground-level or bird's-eye perspective (f6 or f5).
In any perspective view, you'll notice the small line, or tick, at the
top center of the view and your ball at the botoom center.
the initial line of flight of your shot will be in the direction of the
tick. On the golf course, champgolf sets up the initial line of flight
directly at the flagstick.
Only on rare occasions, however, will the ball fly or roll in a
perfectly straight line throughout its flight. As in real golf, factors
such as the wind direction and speed, the path of the clubhead, and
the angle of the clubface at impact will affect the flight of the ball;
on the greens, the slope of the terrain will cause your putts to break.
So you'll often need to adjust your aim before hitting the ball,
especially in a heavy crosswind, on severely slopping greens, and
when you're trying to "bend" a shot around trees.
You also need to adjust your aim from the tee on dolgleg holes,
because the initial aim may be into the trees (number 1 is a good
example).
To adjust your aim, use f7 to rotate the tick to the right, f8 to rotate
it to the left. On a split screen, the square in the overhead view moves
in tandem with the tick.
After moving the tick, you can press f1, f2, f5, or f6 to redraw
the perspective along your new line of sight. If you move the tick
entirely off the perspective view, the view will go blank, prompting
you to redraw. You may rotate more before doing so.
After taking aim, press RETURN to go to the first shotmaking
screen. If you've pressed any of the arrow keys to move from your
ball, pressing RETURN at this point will take you back to your ball
rather than to the first shotmaking screen, and you'll have to re-adjust
your aim using f7 and f8.
STROKE AND CLUB SELECTION
on the first shotmaking screen, you select the type of stroke you
want to use and choose a club.
but if you first change your mind about your aim and want to go
back to the perspective screen with the ball and tick, press ESC.
In selecting a stroke, you have three choices:
FULL involves body turn, arm speed, and wrist action (max. power)
CHIP a half swing, with a shorter backswing and follow-through, but it
also involves body turn, arm speed, and wrist action (less distance)
PUTT involves arms and wrists only
chmpgolf always highlights a recommended strok, based on the
lie of your ball and its distance from the cup. to select the
stroke highlighted on the screen, simply press RETURN. Or press
F, C, or P. On amiga, use the left/right keys to highlight the type of
stroke you want, then press RETURN.
after pressing RETURN to confirm your stroke selection, you must
select a club
in selecting a club, you have your choice of any club in your bag,
except if you've chosen the putting stroke, when you may use a putter
only.
again, chmpgolf recommends a club, which you may accept by pressing
RETURN. to select a different club, you can scroll through the list.
press RETURN to confirm your selection.
to tee up the ball or remove it from the tee on the driving range or at
the start of a hole, press T.
after highlighting your club selection and deciding whether you want
the ball teed up or not, press RETURN. You'll go to the second
shotmaking screen. should you change your mind about your stroke
or club selection, press ESC to return to the SELECT STROKE screen.
ADDRESSING THE BALL: STANCE AND CLUBFACE ALIGNMENT
if you've chosen a full or chip stroke, champgolf gives you
a chance to adjust the alignmnet of your stance and clubface. no
such re-alignment is possible for the putting stroke.
for each shot, champgolf initially sets up a squeare stance and clubface,
aimed straight in the direction you've chosen.
the clubface alignment is shown in the TOP VIEW of portion of the
screen, and the alighment of yur feet is illustrated in the lower left
portoin of the screen. note the alignment of the feet relative to the
line of flight runing through the ball in the very bottom left portion
of the screen.
you may wish to open or close you stance in order to slice (fade)
your shot to the right or to hook (draw) it to the left. use the up/down
keys to adjust the position of your front foot. notice how the large
arrow adjusts to represent the change in the swing path of your club.
you can also open or close your clubface to put spin on the ball so
that your shot will curve to the right (slice) or left (hook).
press RETURN when you're satisfied with your stance and clubface
alignment. you'll proceed to the swing animation screen.
if you change your mind before starting the seing and want to go
back and modify your shot alignment, press ESC. you'll return to the
stance and clubface alignment screen if you're using a full or chip stroke
or, if you're putting, to the split-screen overhead and perspective
views, so you can re-orient yourself.
SWING AWAY
the third and last screen in the shotmaking series is where you actually
swing the club.
for easy, consisten, average shotmaking, you can simply press f10
to swing the club and hit the ball. by practicing the techniques
described below, however, you can learn to control your swing and
play a better game.
when you're ready to swing, you can press any key to start the action.
but if you don't press any more keys, you'll swing very slowly, and the
ball won't go very far.
there are three ways to hit the ball farther: you can swing your arms
faster, add wrist action to your swing, and drive your swing
with your body. you can work with each of these elements alone or
use any combination of the three.
pressing the C key will add a surge of wrist action to your swing.
pressing the B key will add a surge of body drive, and pressing the
V key will add both elements at once. pressing any other standard
key in the lower two rows of the keyboard will add arm speed to
your swing; the keys in the third row (Q-]) will add extra arm speed.
adding arm speed is the easiest way to add distance to your shots.
for each time you press andy key except C, B, or V, you'll add arm
speed to the swing. the keys in the row betw Q and ] will add
extra arm speed. the more often you press the keys, the faster your
arms will swing.
while increasing your arm speed will enable you to hit the ball farther
you won't be able to achieve much distance by swinging only with your
arms. you must add wrist and body action to your swing for maximum power.
timing the required keystrokes is tricky, but with practice you'll
improve.
to add wrist action, you must both cock your wrists on the backswing
and also release them on the downswing, just before impact,
press C both to cock your wrists during the backswing and to uncock them
during the downswing.
after you press any key to start your backswing, press C up to three
times on the backswing and the same number of times on the
downswing.
just as in real golf, you can add distance by breaking your wrists at
just the right moment during your swing. try to break themin the
power zone during your downswing. by breaking them too early,
you'll lose distance; if you break them too late you may top your
shot. remember, woods take a little longer than irons to repond to
wrist action.
for more yardage, you can add arm spedd just after you break your
wrists on the downswing, you'll need to add body action to
your swing.
to add body action, start your swing with any key, then press the B key up
to three times on the packswing and the same number of times on the
downswing. driving with your body can give your shots more distance than
arm speed and wrist action combined.
as with wrist action, the proper timing of your boady action is
critical. try to uncoil your body as the club passes through the
power zone during the downswing. keep in mind that the body
responds more slowly than the wrists.
once again, to add ven more distance, you should finish off your
downswing with more arm speed by rapidly tapping any key other
than C, B, and V. remember, the third row of letters on the
keyboard (Q-]) add the most arm speed.
to combine wrist and body action, use the V key. it fives you
simultaneous wrist and body action on both your backswing and
downswing. used with added arm speed late in the downswing,
combined wrist and body action will deliver the greatest power
and distance. press the V key up to three times during the backswing
and again during the downswing, but try to focus your keypresses in the
power zone during your downseing. if you uncoil your body and
break your wrists too early in the downswing, you'll lose power
before impact; if too late, you'll probably top or miss the ball.
timing your swing is very important for distance and accuracy. the
faster your swing, the more critical the timing of breaking your
wrists and uncoiling your body if you want a straiaght shot.
whether you use th C, B, or V key, try to consolidate your
keystrokes in the power zone during your downswing, then add
as much additional arm speed as you can as you swing throught the
ball. a fast backsing does not improve distanc.
and once again, balance your C, B, or V keystrokes between the
backswing and the downswing. there's little advantage in pressing
these keys more than three times each way.
to asses your swing, watch the right side of the swing screen;
there you'll see the results of your timing as the clubhead meets the
ball. the TOP VIEW and SIDE VIEW images freeze briefly at impact,
so you can assess your timing n terms of the ideal swing path, clubface
direction, and angle of attack.
the large arrow in the TOP VIEW shows your projected swing path
at impact, and the block shows the projected left-right angle of the
clubhead.
the large arrow in the SIDE VIEW shows the projected path of your
clubhead at impact, and the line shows the projected loft angle of the
clubface as it meets the ball.
as you'll see, if you don't bring your swing into line in time your
club will probably push the ball from inside the target line to the
outside, making the ball fly off to the right of your target.
if you rotate back too late, you may contact the ball to late in your
swing. in this case you'll probably top the ball, if you hit it at all.
hitting the ball with your wrists still cocked will decrease the
clubface's loft angle at impact, and its likely that you'll top the ball
or miss it altogether.
the chipping stroke has all the elements of the full swing, but it
hits the ball a shorter distance, because the backswing and follow-
through are only half as long.
chiping is an important stroke-saver around the green. it's a good
idea to spend time developing your chipping skills on the driving
range, where you can learn how far you can chip the ball with the
various clubs using your arms, wrists, and body and combinations of
the three.
the putting stroke can be made with the arms or wrists alone or in
combination. press and key to start the stroke.
THE DRIVING RANGE
in champgolf shotmaking is every bit as complex and challenging
as in real golf, so its a good idea to invest some time
developing your swing technique. and as in real golf, the ideal place
to learn how to swing the club and hit the ball is the driving range.
to go to the driving range, press ESC, if necessaty, to go to the main
menu, use the down arrow key to highlight DRIVING RANGE, and press RETURN.
when two or more players are on the driving range, they take
turns shooting. after each shot, the YDS bos in the overhead view shows
how far the ball traveled, and the game pauses. press any key
to continue.
viewing and movement are the same as on the golf course, except
that you cannot walk forward or backward on the driving range.
quick lateral movement (using left/right keys with the SHIFT key)
will enable you to choose any type of terrain for pracice.
also, when you move around the driving range, your ball moves with you.
so pressing RETURN will not return you to your starting point as it does
on the course; instead, it takes you to the
SELECT STROKE screen.
practice options include all the shots you'll use on the golf course:
the practice putting green, with flagstick, allows you only a
single putt, so you cannot putt out, but you can learn how to
make putts of various lengths, from various angles.
on the teeing ground, your ball is automatically teed up for
you. you may remove it from the tee by pressing T.
on the practice fairway, your ball lies deep in the long grass.
you can practice hitting out of two types of bunkers. the
larger (left-hand) bunker represents a fairway bunker, where
the ball sits up on the sand. the smaller (right-hand) bunker is
a greenside bunker, where the ball is half-buried in the sand.
after your first shot on the driving range, when your turn comes
again champgolf will return you to the shotmaking screen
with the same aim, stroke, and club that you selected for your last shot.
to change your aim, stroke, or club, or to move elsewhere on the
driving range, press any key to return to the shotmaking screen, then
press ESC as many times as necessary to go back to the desired screen.
if you hit a ball out of bounds on the driving range, champgolf
places the ball in bounds at the point where it went out and tells
you how far it traveled before going out of bounds.
to leave the driving range, press ESC after your ball stops rolling;
you'll return to the main menu.
------------------------- END ----------------------------
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